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That being said, I found the info in this article quite illuminating. It seems that more people are into MMOs than I originally thought, seeing how WoW dominates the landscape in terms of visibility.
One thing I would have liked to see: the numbers of people who play monthly-fee games as opposed to free-to-play games such as MapleStory, and if there is much of a cross-section between the two types.
There is always plenty of market for new MMOs and other game types. There are so many gamers out there, each with different tastes in a game. It's just a matter of finding and creating features to draw the players in. Features that keep the players attention as well.
There are people who get paid very well for this kind of market research and advise, especially considering the accuracy (in my opinion) of it and also the amount of money they could make from it.
People may argue based on their own WoW-time Vs other games/real life but then you really haven't understood the article, read it again.
I only have one point to bring up concerning Sport based MMOs - the people who love their sport enough for such a dedication (comparitive to WoW) are usually the type of people who don't like to sit still for an extended period of time (yes, it's a big generalisation) but that being said, console games have catered for this type of market quite well so far.
Loving the articles, keep up the good work