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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>GamerDNA Blog - Latest Comments in MMO Focus: Traits of Popular Subscription Games</title><link>http://gamerdnablog.disqus.com/</link><description>None</description><atom:link href="https://gamerdnablog.disqus.com/mmo_focus_traits_of_popular_subscription_games/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 17 Dec 2008 10:16:47 -0000</lastBuildDate><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069888</link><description>&lt;p&gt;Eve is plenty fun. You just need to go looking for it, instead of having your hand held until you are given it. Takes a specific type of mind-set to enjoy that, but no other MMO has ever had me jabbering hours after an events because I'm still high on adrenaline&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hehulk</dc:creator><pubDate>Wed, 17 Dec 2008 10:16:47 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069887</link><description>&lt;p&gt;asking the player to provide/select traits is one thing, but asking him to do so in predefined catagories like "how it's played", etc, is quite another. Perhaps probe gamers on traits alone, then catagorize the results as you please.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">john</dc:creator><pubDate>Mon, 15 Dec 2008 17:47:02 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069886</link><description>&lt;p&gt;Everyone in EVE *is* out to get you, so the results really aren't that surprising. I agree it's not group think, but rather the nature of the game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">solarwinds</dc:creator><pubDate>Mon, 15 Dec 2008 13:03:37 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069885</link><description>&lt;p&gt;This was cool and affirms my decision that EVE is a manly, manly game to play.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JAB</dc:creator><pubDate>Mon, 15 Dec 2008 12:58:49 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069884</link><description>&lt;p&gt;That every player in EVE pointed at all the other players as the enemy is not group think. The other players are the opponents. Everything you do in EVE is in competition with everyone else, even the pve stuff.&lt;/p&gt;&lt;p&gt;That everyone said so is an example of accuracy, not group think.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rooker</dc:creator><pubDate>Mon, 15 Dec 2008 12:22:20 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069883</link><description>&lt;p&gt;I wish you had included City of Heroes, I think its an unsung hero in the world of MMO games. It has the most amazingly stable population, with a regular influx of new characters so it doesn't seem stagnant like many MMOs that have been around for a year or so.&lt;/p&gt;&lt;p&gt;As for the article, it would have been nice to have had more information on the size of the survey group. Interpreting the responses is somewhat more difficult when you can't see the acutal numbers. Still its interesting overall.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jhonto</dc:creator><pubDate>Mon, 15 Dec 2008 11:42:19 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069882</link><description>&lt;p&gt;Yeah... this is why I left Eve for WoW. "Fun" didn't even make the list for Eve.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">T'Renn</dc:creator><pubDate>Mon, 15 Dec 2008 11:06:42 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069881</link><description>&lt;p&gt;Sums up my feelings about EVE pretty concisely.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tarminic</dc:creator><pubDate>Mon, 15 Dec 2008 10:48:37 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069880</link><description>&lt;p&gt;Your article was not very clear. The background isn't referenced so what happened in the past is unknown. The testing methodology and test group size aren't explained. It's very difficult to draw any meaningful conclusions from this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Uzik</dc:creator><pubDate>Mon, 15 Dec 2008 09:47:05 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069878</link><description>&lt;p&gt;eve is hardcore.&lt;/p&gt;&lt;p&gt;the rest is meh... candy canes, lollipops, fluffy care bears and bunny rabbits.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bobslidel</dc:creator><pubDate>Mon, 15 Dec 2008 07:32:14 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069877</link><description>&lt;p&gt;Personally, I didn't fill in the "play as" field most of the time simply because I'm such an alt-aholic (especially for MMOs.) So, if I tried to put in all of the races/classes that I like in a game, I wouldn't be able to add anything else to my traits!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">arislyn</dc:creator><pubDate>Sun, 14 Dec 2008 18:55:32 -0000</pubDate></item><item><title>Re: MMO Focus: Traits of Popular Subscription Games</title><link>http://blog.gamerdna.com/2008/12/12/mmo-focus-traits-of-popular-subscription-games/#comment-15069876</link><description>&lt;p&gt;I thought this was great, thanks for doing this research.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Grim[SF]</dc:creator><pubDate>Sat, 13 Dec 2008 20:26:29 -0000</pubDate></item></channel></rss>