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<rss version="2.0"><channel><title>GamerDNA Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-9c745c7d" type="application/json"/><link>http://gamerdnablog.disqus.com/</link><description>None</description><language>en</language><lastBuildDate>Fri, 20 Nov 2009 12:57:10 -0000</lastBuildDate><item><title>Re: GamerDNA NOW and Broadcast Contest</title><link>http://blog.gamerdna.com/blog/2009/05/18/gamerdna-now-and-broadcastcontest/#comment-23631562</link><description>When I open your site in your browser, Safari 4 in Mac OS X, some elements of the page and off to the side and the text is broken: ( Please help me How can I remove the problem?&lt;a href="http://rudiva.com/" rel="nofollow"&gt;Single Russian Women&lt;/a&gt; | &lt;a href="http://ukrainianwomens.com/" rel="nofollow"&gt;Ukrainian Women&lt;/a&gt; | &lt;a href="http://dating.lovedove.ru/" rel="nofollow"&gt;Russian Date&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">russiangirls</dc:creator><pubDate>Fri, 20 Nov 2009 12:57:10 -0000</pubDate></item><item><title>Re: GuildCafe Entertainment Inc. is now GamerDNA Inc.</title><link>http://blog.gamerdna.com/blog/2008/04/18/guildcafe-entertainment-inc-is-now-gamerdna-inc/#comment-23606455</link><description>Great companies are built by people who really understand their customers which is key to any business.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">team building</dc:creator><pubDate>Fri, 20 Nov 2009 03:38:05 -0000</pubDate></item><item><title>Re: Is a CORPG in your future?</title><link>http://blog.gamerdna.com/blog/2007/07/01/is-a-corpg-in-your-future/#comment-23444547</link><description>both games difference is widely given in the blog.I think the former one is best.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">camping gear </dc:creator><pubDate>Wed, 18 Nov 2009 05:13:15 -0000</pubDate></item><item><title>Re: Seattle PAX 2009 &amp;#8211; Come get some gamerDNA Swag!</title><link>http://blog.gamerdna.com/blog/2009/09/01/seattle-pax-2009-come-get-some-gamerdna-swag/#comment-23438433</link><description>I think that is great.. Online &lt;b&gt;&lt;a href="http://www.tocgames.com" rel="nofollow"&gt;Games&lt;/a&gt;&lt;/b&gt; Communities should brought their communities to social network also. So there actually won't be any problem. And anyway. I want one of those sticker also^^</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sheeparcade</dc:creator><pubDate>Wed, 18 Nov 2009 01:32:00 -0000</pubDate></item><item><title>Re: gamerDNA Announces Child&amp;#8217;s Play Community Contest Winner</title><link>http://blog.gamerdna.com/blog/2009/01/06/gamerdna-announces-childs-play-community-contest-winner/#comment-23343073</link><description>Child's Play is a very noble organization. I support what they have done for sick children..</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sheeparcade</dc:creator><pubDate>Tue, 17 Nov 2009 07:41:34 -0000</pubDate></item><item><title>Re: GamerDNA COD4 Clans &amp;#8211; Get Your own Private Server for Free!</title><link>http://blog.gamerdna.com/blog/2008/09/16/gamerdna-cod4-clans-get-your-own-private-server-for-free/#comment-22742115</link><description>zombie mod</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">colines</dc:creator><pubDate>Wed, 11 Nov 2009 11:44:42 -0000</pubDate></item><item><title>Re: Bloons Tower Defense 3 &amp;#8211; GamerDNA featured Play Now game</title><link>http://blog.gamerdna.com/blog/2009/06/11/bloons-tower-defense-3-gamerdna-featured-play-now-game/#comment-22046064</link><description>Yay. Another game to waste half my day on instead of working, lol. Tower defense games rule!!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chanelson</dc:creator><pubDate>Fri, 06 Nov 2009 11:54:55 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-20619999</link><description>so i made my first nudge with the new system today. i'm posting this just to give you an idea of the frequency of my nudges.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-11577</dc:creator><pubDate>Tue, 20 Oct 2009 08:07:40 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-20371757</link><description>I am going to say that this is _not_ the solution.&lt;br&gt;&lt;br&gt;Some ideas:&lt;br&gt;&lt;br&gt; * opting to be able to get various alerts as a form digest&lt;br&gt; * A refitting on the dna based recommendation system.&lt;br&gt;&lt;br&gt;One thing that should be required before you get a single spotlight suggestion, or are recommended any members to follow, is that you need a minimal DNA material.&lt;br&gt;&lt;br&gt;I am going to say, need to have entered a certain amount of points into the system. This will be adjusted.&lt;br&gt;&lt;br&gt;Some points would be decided vai:&lt;br&gt; * Entering a game&lt;br&gt; * Completing a Quiz&lt;br&gt; * Giving a game a score&lt;br&gt; * For each trait given to a game.&lt;br&gt; * Writing a review on the game&lt;br&gt; * Playing said game.&lt;br&gt;&lt;br&gt;After enough points on these are acquired, we can say, "okay, we now have a slightly better idea of who/what to recommend to you on this site"&lt;br&gt;&lt;br&gt;Furthermore: if you really do not like what somebody is nudging, then, well, stop following them, it is not rocket science. I mean, this is not MySpace where a base requirement on the site is to have more friends than Tom. If somebody stops being interesting, stop following them.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-12207</dc:creator><pubDate>Mon, 19 Oct 2009 00:37:50 -0000</pubDate></item><item><title>Re: PSN Trophy tracking Temporarily Unavailable</title><link>http://blog.gamerdna.com/blog/2009/10/11/psn-trophy-tracking-temporarily-unavailable/#comment-19972784</link><description>sony - DIE!!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Name</dc:creator><pubDate>Tue, 13 Oct 2009 11:02:54 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18783171</link><description>the comparison to twitter is awesome. a feature to import friends from facebook, twitter, email, chat, xfire, etcetc instead of the recommended follows would make a lot more sense.&lt;br&gt;&lt;br&gt;however, i found most of the people i follow via the spotlight because i failed to find a function to look for people with likely interests. thus it would be nice to keep the recommendation-system, but as an optional thing and available to all users. that way you can search for new people when you added things to your DNA.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-11577</dc:creator><pubDate>Tue, 06 Oct 2009 02:47:18 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18610307</link><description>The very first thought that came to mind reading this, was: why not limit the frequency of unique nudges instead (or in addition)? Like booiiing reasoned, it's possible I'd like more than 50 people to receive a nudge, although to be honest I don't think that will happen very often, if ever. I understand I will still be able to manually send out multiple nudges if I really want to nudge &amp;gt;50 people, so for me personally this limit won't be a problem or even annoyance. (To be honest, I still haven't even felt the need to nudge anybody yet.)&lt;br&gt;&lt;br&gt;Still, limiting the amount of unique nudges people can send, should help them consider more carefully which content is extra special, to avoid the spam and and the boy-who-cried-wolf symptom when they just nudge every single thing.&lt;br&gt;&lt;br&gt;I also agree with booiiing about the site collecting a bunch content before nudging me about it, but something along those lines is planned. Stopping following people who you think are spammy isn't really a solution. People basically aren't using the system as gDNA intended it to be used. People tend to use systems to suit their own personal needs, even be inventive to bypass restrictions, but I really believe in this case the fact is that the system is flawed and should be improved, rather than that people should stop following completely.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-11582</dc:creator><pubDate>Mon, 05 Oct 2009 19:07:20 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18607239</link><description>I personally think that the only thing that needs to be changed is the auto-suggest following feature that new members receive, which may have them "following" people they don't really care to receive nudges from. And honestly, how well could they know the people they are following if they haven't even visited their page or seen a sample post? &lt;br&gt;&lt;br&gt;I think following should be limited only to actual act of manually following someone, because if you took the effort to go to their profile page and follow them, then something about them is interesting, and would be the equivalent of the interaction the friend system provided (as far as nudges are concerned).&lt;br&gt;&lt;br&gt;I mean if you are worried about spam, what about the the "alert" spams we receive every time a new member ends up "auto-following" us, and then not ever logging back in?&lt;br&gt;&lt;br&gt;The following feature shouldn't be any different than following someone on twitter, and personally I feel that the auto-follow recommendations seem more for the purpose of marketing, hoping that new members will see a post from someone they auto-followed and possibly find it interesting.&lt;br&gt;&lt;br&gt;-----&lt;br&gt;&lt;br&gt;Again this is constructive criticism, and I find this site overall very well done. I also can't wait for the eventual revamping of how Fame works, and the eventual upgrade to the News Section.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-11579</dc:creator><pubDate>Mon, 05 Oct 2009 17:57:01 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18606589</link><description>well, i guess that misses the point. everybody is free to stop following me and thus not recieve my nudges. problem solved.&lt;br&gt;&lt;br&gt;if i do something really extraordinary, why should i only tell a small elite about it? i rather want all the people who are interested in what i do (aka followers) to know about that special event, because if it's special for me and they're interested in me, it's special for them.&lt;br&gt;&lt;br&gt;i would rather change the things that nudge does instead of changing how you nudge people. you could collect nudges and send digest-emails. you should add explanations to the email (i never recieved one, because email-options are the first things i turn off on any page, so i wouldn't know if that's in. but you state that people do not know about the reasons of the mail, so it seems not to be in).&lt;br&gt;nudges should rather show up as items, just like new followers, etc. and they should be marked in a special way (different background, whatever) in the live-feed and maybe even pause the feed.&lt;br&gt;&lt;br&gt;i think they're a powerful tool and mass-nudges should be possible. however, the frequency of nudges should maybe limited, so you can only nudge once per day (and no, you may not collect them to use five on the fith day).&lt;br&gt;&lt;br&gt;just my $0.02</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">openid-11577</dc:creator><pubDate>Mon, 05 Oct 2009 17:41:04 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18606000</link><description>That's part of the point of this update, but we'd also like to stress that you *shouldn't* be nudging all your followers.  In most cases 50 people should be more than enough.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">twitter-12681982</dc:creator><pubDate>Mon, 05 Oct 2009 17:27:34 -0000</pubDate></item><item><title>Re: Changes to how Nudges Work</title><link>http://blog.gamerdna.com/blog/2009/10/05/changes-to-how-nudges-work/#comment-18605085</link><description>Interesting idea. Gonna take me longer to nudge people now, haha.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Earthbound_X</dc:creator><pubDate>Mon, 05 Oct 2009 17:13:30 -0000</pubDate></item><item><title>Re: gamerDNA Child&amp;#8217;s Play Charity Event</title><link>http://blog.gamerdna.com/blog/2008/12/08/gamerdna-childs-play/#comment-18571897</link><description>Very good initiative and I'm very happy to hear that more kids will be ahppier because of charity. I work with a &lt;a rel="follow" href="http://www.onlinecardonation.org/" rel="nofollow"&gt;donate used cars&lt;/a&gt; campaign. It raises a lot of money and lots of money can help lots of people.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">michaelsharaton</dc:creator><pubDate>Mon, 05 Oct 2009 12:35:08 -0000</pubDate></item><item><title>Re: GamerDNA Community Connection &amp;#8211; Sept 24th 2009</title><link>http://blog.gamerdna.com/blog/2009/09/24/gamerdna-community-connection-sept-24th-2009/#comment-18306894</link><description>checking out Arkham Asylum ... it looks real good.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">XICA3000</dc:creator><pubDate>Fri, 02 Oct 2009 15:10:49 -0000</pubDate></item><item><title>Re: How To: Automatically track Xbox Live, Steam and Xfire</title><link>http://blog.gamerdna.com/blog/2009/06/26/how-to-automatically-track-xbox-live-steam-and-xfire/#comment-17498869</link><description>I'm trying this S out RIGHT NOW.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cyclosity</dc:creator><pubDate>Sat, 26 Sep 2009 21:11:49 -0000</pubDate></item><item><title>Re: GamerDNA Townhall #2 Video</title><link>http://blog.gamerdna.com/blog/2009/09/17/gamerdna-townhall-2-video/#comment-16853188</link><description>Any thoughts on putting this up as a long mp3 (or other audio) file? Easier to listen to one of those at work rather than hit youtube. Less suspicious to "the man".</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">devsterc</dc:creator><pubDate>Thu, 17 Sep 2009 22:00:37 -0000</pubDate></item><item><title>Re: GamerDNA Townhall #2 Video</title><link>http://blog.gamerdna.com/blog/2009/09/17/gamerdna-townhall-2-video/#comment-16842987</link><description>Hi guys,&lt;br&gt;Just thought I would say thanks for the mention in segment 3 of the Townhall 2 video. Sam QforQ mentioned me as being one of the main PS3/PSN users in the GamerDNA community! Sad I know, but it was very exciting!&lt;br&gt;The other thing, Sam mentioned me in the last question in the last segment, segment 5, about buying GamerDNA swag, the only thing is, you called me lucy luxy!! My username is 'Lucky' Luxy (LuckyLuxy), I'm a family man! lol :) Lucky because I have always been called that for some reason, and Luxy is short for my surname Luxford, which my Dad always calls me! Just saying! :)&lt;br&gt;Finally, any chance of Sam following me now!?! Trapper already does :)&lt;br&gt;Cheers Sam and Trapper, keep up the great work.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LuckyLuxy</dc:creator><pubDate>Thu, 17 Sep 2009 18:56:23 -0000</pubDate></item><item><title>Re: Sept 14th Release Notes</title><link>http://blog.gamerdna.com/blog/2009/09/15/sept-14th-release-notes/#comment-16771483</link><description>Im having problems with GamerDNA updating my games played It seems to not update SOCOM : Confrontation I have to manually add it</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">twitter-15720926</dc:creator><pubDate>Wed, 16 Sep 2009 16:41:53 -0000</pubDate></item><item><title>Re: Sept 14th Release Notes</title><link>http://blog.gamerdna.com/blog/2009/09/15/sept-14th-release-notes/#comment-16767775</link><description>I'm sure the Trophies support will appease a lot of people.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">twitter-68429523</dc:creator><pubDate>Wed, 16 Sep 2009 15:33:02 -0000</pubDate></item><item><title>Re: Private: PlayStation Network Trophy tracking on GamerDNA &amp;#8211; The Details</title><link>http://blog.gamerdna.com/blog/2009/09/16/playstation-network-trophy-tracking-on-gamerdna-the-details/#comment-16760190</link><description>I love that you all have added in the PSN support!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rman5k</dc:creator><pubDate>Wed, 16 Sep 2009 14:05:16 -0000</pubDate></item><item><title>Re: Bartle, Gender, and WOW</title><link>http://blog.gamerdna.com/blog/2008/10/17/bartle-gender-and-wow/#comment-16701686</link><description>I think those statistics about which races are predominant amongst female players is hilarious.  My two mains (one each for Horde and Alliance), which were my first choices, are a Dwarf and an Orc, and I have practically zero desire to play a Human or Blood Elf.&lt;br&gt;&lt;br&gt;I must be stranger than I thought.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">twitter-7144592</dc:creator><pubDate>Wed, 16 Sep 2009 03:44:03 -0000</pubDate></item></channel></rss>