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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>GamerDNA Blog - Latest Comments in A Tale of Traits, Live @ Gamasutra</title><link>http://gamerdnablog.disqus.com/</link><description>None</description><atom:link href="https://gamerdnablog.disqus.com/a_tale_of_traits_live_gamasutra/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 07 Mar 2009 23:21:51 -0000</lastBuildDate><item><title>Re: A Tale of Traits, Live @ Gamasutra</title><link>http://blog.gamerdna.com/2009/03/06/a-tale-of-traits-live-gamasutra/#comment-15069943</link><description>&lt;p&gt;Great article, Sanya.  Lots of food for thought.  I've never really given much credence to "mob mentality".  Nine times out of ten, when I'm traiting games in my DNA I manually add in descriptors.  Still, there is something gratifying in having large groups of people echo the sentiments I express in my gaming choices.&lt;/p&gt;&lt;p&gt;Also loved that Chrono Trigger, one of my favorite games of all time, got so much love.  Quality storytelling does matter over mip-mapping and specular shading, or whatever it is the kids are into these days.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mykalgaidin</dc:creator><pubDate>Sat, 07 Mar 2009 23:21:51 -0000</pubDate></item></channel></rss>